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Old Apr 20, 2010, 01:45 AM // 01:45   #41
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Originally Posted by JDRyder View Post
A, Pve skills is where it started
B, most of those skills have been the same for a good long while, they've just been nerfed to balance GvG
Grinding is what destroyed the game and PvE skills and titles are just the carrot to justify the grind.
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Old Apr 20, 2010, 02:31 AM // 02:31   #42
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most of those skills have been the same for a good long while, they've just been nerfed to balance GvG
Every skill I listed has had a significant buff that proved broken... except aegis which was instead due to the Glyph buff. They just chose to leave them broken in PvE.
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Old Apr 21, 2010, 10:27 AM // 10:27   #43
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Originally Posted by Chronos the Defiler View Post
Give Dry Top some love....it is the prime area to add a big bad boss to encounter.

The area is out in the middle of nowhere, and the area is basically circular and almost seems designed to have something menacing right in the middle of it.

http://wiki.guildwars.com/wiki/Dry_Top

I never even knew it existed until I went vanquishing a long long time ago
Whoa. There really ought to be more than few centaurs and plants down there!
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Old Apr 21, 2010, 10:39 AM // 10:39   #44
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Your definition of 'content' astonishes me, zwei2stein.
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Old Apr 21, 2010, 02:39 PM // 14:39   #45
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i think they should close up a few of the mission doors in proph to stop people from skipping such a beautiful game my guess maybe have Sanctum mission gate closed until all the characters in the party have done the primary quest leading to it since just paying for a run is a sad waste
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Old Apr 21, 2010, 03:35 PM // 15:35   #46
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The really bad thing about this game is all the areas are static. You know what is where everytime you go into the majority of the areas. There's no adventure left after the initial exploration. Too many mmo's and mmorpgs do this as well and it just becomes a dull and boring redundant play through each and every time. Even Diablo 2 had different level creatures come at you in each successive play through and NWN's did as well as you played through the game a 2nd and 3rd time the monsters and mobs got beefed up in stats an abilities. But, noooooooooooo not this silly game. It's like romper room now as a 5 year old can beat this game.
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Old Apr 21, 2010, 05:05 PM // 17:05   #47
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Originally Posted by QueenofDeath View Post
The really bad thing about this game is all the areas are static. You know what is where everytime you go into the majority of the areas. There's no adventure left after the initial exploration. Too many mmo's and mmorpgs do this as well and it just becomes a dull and boring redundant play through each and every time. Even Diablo 2 had different level creatures come at you in each successive play through and NWN's did as well as you played through the game a 2nd and 3rd time the monsters and mobs got beefed up in stats an abilities. But, noooooooooooo not this silly game. It's like romper room now as a 5 year old can beat this game.
Wow you want some cheese to go with that wine?
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Old Apr 21, 2010, 06:28 PM // 18:28   #48
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Originally Posted by Daesu View Post
Grinding is what destroyed the game and PvE skills and titles are just the carrot to justify the grind.
There isn't really any grind in the game unless you actually are trying to grind, Pve skills were their answer to making the game easier for newer or "lesser" players. I've been playing since the game came out and I still don't think what I'm doing is grinding, I'm still having fun making new builds and even going back and doing older areas I don't see often, hell even Vaqs are actually good content imo, people can call them a grind all they want, but their just being cry babies or are one of the people that have turned the word grind in to playing the game for more than 2.4 mins


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Every skill I listed has had a significant buff that proved broken... except aegis which was instead due to the Glyph buff. They just chose to leave them broken in PvE.
Yea and Pve skills are still where it all started. Rather than players needing to get better in "harder" areas now they just add or buff a skill for Pve. I've got nothing against new players or just all around bad players, I have fun helping them, but If theres any reason for threads like this, PvE skills, Heros and the Pve meta atm is a large part of the blame. They've destroyed the games longevity with easy mode buttons.
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Old Apr 21, 2010, 09:09 PM // 21:09   #49
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I'm not seeing a whole lot of new content at all. Sure there are a few new dialogues and some new baddies, but they neither "wrap" up the game nor provide any replayability (aside from Dhuum's items and mini). I'm still waiting for the part where we are actually supposed to do something, but I will be patient since Anet will probably link the anniversary with the new "content."

I really missed where you'd have to go out of your way to get a skill, which had to be obtained through a quest. The feeling that you've got a new skill that you worked for motivated me to go out and explore everywhere. In Factions and NF the game handed you the skills, and in EoTN you fought in the same cramped areas with mobs that dish out heavy dps.
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Old Apr 22, 2010, 05:33 AM // 05:33   #50
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I really missed where you'd have to go out of your way to get a skill, which had to be obtained through a quest. The feeling that you've got a new skill that you worked for motivated me to go out and explore everywhere.
Same here and having to explore for your "Perfect Gear" was the cats meow also, but, then Nightfall came and changed all that and made it so easy to get anything and everything of quality. Nightfall is what ruined GW not Factions. At least in Factions you had to also adventure for your PERFECT GEAR, but, noooooooooooo not after Nightfall and then commodities came in EOTN and futher ruined the game.

I remember when Superior Vigor was such an excitement to find, now you can get them a dime a dozen. Same with Superior Absorptsion and +30hp and 20/20 sundering mods. You can BUY all that on the market now for a pittance of what they used to be worth. Remember when players were just glad to have ANY Firey Dragon Sword and would pay top dollar for one? Gone are those days. GW is just a waste of time grind for titles game now as the majority of loot is worthless to go hunting for anymore.
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Old Apr 22, 2010, 11:06 AM // 11:06   #51
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I hope the White Mantle vs Shining Blade conflict picks up some steam.

Right now we find things like the Shining Blade camp and peacekeeper squads in certain areas. The story part is reserved to the forum, wiki and facebook.

As they liked to use the term "viral marketing", I will use it, too. And hope that the virus will soon mature and give people something to participate in. Something more visible where people can actually do something.

The 5th bday celebration week is about to begin, and I hope I set my expectations not too high: But I expect something totally awesome!
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Old Apr 22, 2010, 02:35 PM // 14:35   #52
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Originally Posted by QueenofDeath View Post
Same here and having to explore for your "Perfect Gear" was the cats meow also, but, then Nightfall came and changed all that and made it so easy to get anything and everything of quality. Nightfall is what ruined GW not Factions. At least in Factions you had to also adventure for your PERFECT GEAR, but, noooooooooooo not after Nightfall and then commodities came in EOTN and futher ruined the game.

I remember when Superior Vigor was such an excitement to find, now you can get them a dime a dozen. Same with Superior Absorptsion and +30hp and 20/20 sundering mods. You can BUY all that on the market now for a pittance of what they used to be worth. Remember when players were just glad to have ANY Firey Dragon Sword and would pay top dollar for one? Gone are those days. GW is just a waste of time grind for titles game now as the majority of loot is worthless to go hunting for anymore.
I agree with the first part. When they added the possibilities of getting every previously learned skills from every skill trainer it was one of the worse gw-gaming days i ever had, Before that, people had to "at least get ran" to the different skill locations, but no, they had to make so the every "one" could give a high end skill just after passing through the searing...

On the second part i completelly disagree. A sup vigor is still between 20 to 25 plats in the vendor, that's pretty much still for the game being so old. In fact, they are more expensive than what they were a couple of years ago. On the other hand superior absorb (i remember paying 100 plat in the vendor) now are worthless, i can only wonder why people don't use them anymore apparently. But for the rest, specially weapones and such, if you look at them from the right point of view, whene a character can hold a top of 100k, i still see plenty of items being sold around the 20k, that's 1/5 of what the character can have, not bad. And i really wont miss the days when dumb people asked 100k +craploads of ectos for every worthless item in game, specially in a game where you can have exactly the same benefits from a collector's item which only require you to hunt a very few items. I think that not having an "everything costs more than every character can hold economy" is "bad" is good, and it's like it should always be.

Oh... DRY TOP!!! that is one of my favorite maps to fool around, i used to hunt vegetal fibers there, and for the one who i can tell never been there, no, there are no only centaur and thorns there, there are carapaces too Anyways, that map is good as it is, don't ruin it by adding some meaningless boss in middle just like happened in the desert.

I guess that adding some spice to the game is still possible, as long as it wont affect the playability specially in the normal mode (let hard mode for title hunter junkies and ruin it as much as you like, it sucks anyways) I am very surprised when im hanging around in the pre.ascalon and i still see lots and lots of newcomers to the game, and they are real nwbies (just need to ask them two or three well made questions and you know thay are new, not old players playing the newbie) and if the game is twisted int he ways that many people suggest then they wont be able to enjoy playing and going through the normal learning courve of the game.
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Old Apr 23, 2010, 10:03 PM // 22:03   #53
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Prophecies was the best PvE campaign, hands down. It was actually interesting exploring stuff not because you had to, but because you could. Everything after pretty much became a boring treadmill; pretty much just like WoW except you didn't really get to have much fun.... unless you're idea of fun is grinding titles to have a subset of text below your name.

(Factions was terrible)
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Old Apr 28, 2010, 11:30 PM // 23:30   #54
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(Factions was terrible)
No Factions WAS GREAT as it stopped a lot of the running through the content by requiring keys or certain things had to be done before you could move through the next gate. I loved Factions for that and the end game items after killing floozie were pretty great also.
Factions had/has those weapons that aren't maxed and you can't pull out everything from the with an expert salvage kit like NF and EOTN. Items were worth a good price until NF came along then nobody wanted much of anything except "inscription" items and wanted them for nothing most of the time. They introduced neat GREEN items and then RUINED them with NF and inscriptions as well.

Anet ruined the entire game with inscriptions plain and simple nothing else had such a massive effect on the entire game as they do.
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Old Apr 28, 2010, 11:52 PM // 23:52   #55
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Originally Posted by QueenofDeath View Post
No Factions WAS GREAT as it stopped a lot of the running through the content by requiring keys or certain things had to be done before you could move through the next gate. I loved Factions for that and the end game items after killing floozie were pretty great also.
Factions had/has those weapons that aren't maxed and you can't pull out everything from the with an expert salvage kit like NF and EOTN. Items were worth a good price until NF came along then nobody wanted much of anything except "inscription" items and wanted them for nothing most of the time. They introduced neat GREEN items and then RUINED them with NF and inscriptions as well.

Anet ruined the entire game with inscriptions plain and simple nothing else had such a massive effect on the entire game as they do.
ROFL
twelve characters.
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Old Apr 29, 2010, 12:31 AM // 00:31   #56
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ROFL
twelve characters.
ROFL
twelve characters back at cha Lser
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Old Apr 29, 2010, 02:34 AM // 02:34   #57
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Anet ruined the entire game with inscriptions plain and simple nothing else had such a massive effect on the entire game as they do.
I sometimes feel like I'm playing a whole different game than some people here.

Guild Wars is not about items. The inscription system didn't even come close to ruining the game.
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Old Apr 29, 2010, 03:24 AM // 03:24   #58
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I sometimes feel like I'm playing a whole different game than some people here.

Guild Wars is not about items. The inscription system didn't even come close to ruining the game.
Pretty much, which is why i find the quote below to be so absurdly stupid. that, and people complaining about things needing nerfs based on the skill's effects on pointless pixelated markets.


Quote:
Originally Posted by QueenofDeath View Post
No Factions WAS GREAT as it stopped a lot of the running through the content by requiring keys or certain things had to be done before you could move through the next gate. I loved Factions for that and the end game items after killing floozie were pretty great also.
Factions had/has those weapons that aren't maxed and you can't pull out everything from the with an expert salvage kit like NF and EOTN. Items were worth a good price until NF came along then nobody wanted much of anything except "inscription" items and wanted them for nothing most of the time. They introduced neat GREEN items and then RUINED them with NF and inscriptions as well.

Anet ruined the entire game with inscriptions plain and simple nothing else had such a massive effect on the entire game as they do.
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Old Apr 29, 2010, 07:36 AM // 07:36   #59
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Pretty much, which is why i find the quote below to be so absurdly stupid. that, and people complaining about things needing nerfs based on the skill's effects on pointless pixelated markets.
You're lack of intelligence is the only thing that is absurdly stupid. Too many agree with me that inscriptions ruined GW. )
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Old Apr 29, 2010, 08:51 AM // 08:51   #60
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Del may have an opinion different from yours, and be painfully blunt about it, that does not make him a troll.

As for inscriptions ruining Guild Wars, hardly... the addition of inscriptions ruined the market for perfect weapons but improved the game by living up to the very principles upon which Guild Wars was based... anti grind and skill over time spent.

The only thing ruined was the market for rare-perfect weapons, and I shed no tears for that aspect of the economy.
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